LIGHT
7
2Reflection of Endymion
Archetype:
Endymion
ATK:
1850
DEF:
2700
View:
4212
[ Pendulum Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 monster from your hand that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each. [ Monster Effect ] You can only Special Summon "Reflection(s) of Endymion" once per turn. If this card is Special Summoned: You can target 1 card your opponent controls, and 1 card you control with a Spell Counter, except this card; return that opponent's card and your card to the hand, then place the same number of Spell Counters on this card that your returned card had. When this card with a Spell Counter is destroyed by battle: You can add 1 "Endymion" card from your Deck to your hand.
Reflection of Endymion — Power Evaluation
Final Score: 69 ± 4 · Confidence: Medium
- Intrinsic: 68 · Deck: 69 · Meta: provisional
- Primary role: Combo Enabler · Secondary: Extender, Material body, Searcher
Why it scores here
Reflection of Endymion is a core Pendulum enabler for Spell-heavy decks, particularly Endymion and Mythical Beast, with 100% inclusion in dedicated Endymion lists and 75% in Mythical Beast. Its value derives from passive Spell Counter generation in the Pendulum Zone, the ability to summon itself plus a hand monster by expending three counters, and bounce interactions that preserve board position while gaining tempo. The card's 1850 ATK and 2700 DEF do not drive its score; rather, its role as a linchpin for counter-based combo engines does. Without combo data to verify its board-building potential, the score reflects strong deck evidence and text inference rather than empirical combo conversion verification.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 75 | Consistently accessed in Endymion (100% inclusion) and Mythical Beast (75% inclusion) via archetype-specific searchers and own Pendulum positioning, with presence across 18 distinct archetypes confirming multi-home accessibility (verified). |
| Combo & Conversion | 65 | Text describes counter generation via Spell activation and summon-plus-bounce to build multi-card value, with the Pendulum effect enabling turn-by-turn extension, though zero combo data prevents empirical verification of board complexity (inferred). |
| Resource Economy | 70 | Spell Counter generation is passive and repeatable with each Spell activation; Pendulum summon converts 3 counters into 2 monsters; conditional search on battle destruction provides potential card advantage (verified). |
| Effect & Interaction | 55 | Bounce effect returns opponent card and own counter-bearing card to hand, repositioning board and protecting own pieces while disrupting opposition, but remains soft interaction rather than hard negation or destruction (verified). |
| Material Utility | 68 | Level 7 Spellcaster body is usable as Synchro/Fusion/Link material and naturally compatible with Spell Counter synergies, though 1850 ATK is middling and full utility is archetype-dependent (inferred). |
| Resilience & Flexibility | 65 | Multi-zone presence (Pendulum and Monster zones) and bounce effect offer moderate protection; conditional search provides some recovery redundancy, though Pendulum destruction removes Zone positioning as a vulnerability (inferred). |
| Deck-Building Efficiency | 72 | Typically run as 1-2 copies with minimal redundancy burden (1.29 avg, mostly 1-ofs); splashable into Spell-heavy decks beyond Endymion, though full value requires Spell activation support and archetype commitment (verified). |
Calculation
Weight profile: 0.75 Combo Enabler + 0.25 Extender blend. Intrinsic ≈ 68, Deck ≈ 69, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Passive Spell Counter generation via Pendulum effect enables multi-card synergies in Spell-heavy decks
- Dual-zone utility (Pendulum + Monster) provides flexible positioning and activation windows
- 100% inclusion in Endymion and 75% in Mythical Beast confirm core strategic value
- Searchable via archetype-specific tutors (Servant of Endymion, Magister of Endymion, Selene)
- Bounce effect protects own pieces while providing soft disruption against established opposition boards
- Conditional search on battle destruction adds recovery and resource extension
Weaknesses
- Requires high Spell activation density; card is essentially dead without Spell support
- Bounce effect is soft interaction only; lacks hard negation or destruction capability
- Combo conversion unverified due to complete absence of combo data in evidence
- Pendulum positioning is vulnerable to Pendulum destruction and anti-Pendulum effects
- High DEF (2700) and middling ATK (1850) provide no benefit to its evaluation role
- Strong archetype dependency limits splashability outside dedicated Spell-heavy decks
Counters / choke points
- Ash Blossom & Joyous Spring (negates Spell activation and prevents counter accumulation)
- Spell/Trap destruction effects (breaks Pendulum Scale positioning)
- Pendulum-specific negation (Imperial Order, Cursed Seal of the Forbidden Spell)
- Battle immunity effects (blocks battle destruction and search trigger)
Best use
Pendulum enabler and Spell Counter engine core for combo generation. Decks: Endymion, Mythical Beast, Sky Striker, Spellbook. Suggested copies: 1.
Evidence & gaps
- Verified: Card text is present and clearly decomposable into Pendulum and Monster effects with specific costs and triggers; 100% inclusion rate in Endymion archetype confirms essential role in dedicated builds; Appears in 18 distinct archetypes with top-partner synergies across Endymion core cards; Listed in Core section of Endymion guide and recognized as part of stable archetype engine
- Observed: Average 1.29 copies per deck with distribution skewed to 1-ofs (285/400 decks) and 2-ofs (113/400); All top 5 partners are Endymion core cards with 96–100% co-deck rates, confirming archetype centrality; 75% inclusion in Mythical Beast with typical 2 copies demonstrates secondary-home viability; 79.2% of 400 decks are Pendulum Magician gameplay type, confirming Pendulum-centric meta presence
- Inferred: Pendulum effect combos with repeated Spell activation to accumulate counters and trigger summon-plus-bounce; Monster effect bounce provides both board protection and soft disruption via hand-returning repositioning; Level 7 Spellcaster body serves as viable material in counter-compatible fusion and synchro lines; Combo conversion likely substantial based on effect text structure and archetype synergy patterns, though unverified by empirical combo data
- Data gaps: No combo data supplied; combo conversion and board complexity are text-only inference and cannot be empirically verified No banlist status provided; assumed 3 copies unlimited based on current standard Yu-Gi-Oh! banlist






